This is a pretty crude (and temporary) way to demo the adaptive nature of the soundtrack for SoulFinity. All 8 tracks will try and start and set to loop, the first time you come to the page this may not be that precise as the files are being cached. If it's all a bit out of sync then back out of the page and start again, the files should all be cached and there's a better chance of everything being in sync.By default, all layers will be on full so leave them all playing but turn down the volume on all but the top 3 tracks - these will give you a background drone that could be left ticking over all the time. Add other layers in to increase tension as time ticks away then everything on full for heightened intensity. I'll port it over to work in Fmod and Unity at some point but at the time we managed all this just using standard Unity coding.